THE HUNTER
An interactive digital twin living inside of NVIDIA’s
Omniverse, designed using blender & substance painter. An intergalactic being fed with AI tools such as ElevenLabs & OpenAi connected to NVIDIA’s Audio2Face allowing for real time communication as well as trained data based specifically on NVIDIA’s Omniverse.

The Hunter is an AI-driven interactive digital twin I developed using NVIDIA Omniverse, integrating workflows from Blender and Substance Painter. Conceived as an intergalactic entity, the character is animated with real-time facial motion (NVIDIA Audio2Face), given voice through ElevenLabs, and equipped with conversational intelligence powered by OpenAI.
By training the system on Omniverse-specific datasets, The Hunter achieves contextual awareness, allowing it to respond fluidly and engage participants in natural, lifelike dialogue. This project explores how digital twins can transcend static representation to become responsive, story-rich characters—blending AI, design, and immersive technology into a single, evolving experience.




